Part 666: Konpei Island - Turn 11
Konpei Island Update 11Isoroku, its good to see you intact, Hanses BattleMaster didnt slow, not while there were still enemies about, but with nothing between his forces and Isorokus battered command it seemed like all that remained was the mop-up.
As intact as you, came Isorokus calm reply. It was true enough, his Hunchback had been battered by enemy fire but Hanses BattleMaster had a hole in the left torso big enough to park hovercar. I did not think you so unwise as to come to my rescue yourself.
We were closest, Hanse replied. And Konpei Island is as good a place for our field command post as any and better than some. If things go poorly, the Clans will have hell to pay to root us out.
As you say, Isoroku didnt sound convinced. But well also have a, ah, hell of a time reinforcing this position if the Clans do make a concerted effort. We cant land the bulk of our troops here, seizing Luthien from a factory island is untenable.
I dont disagree, Hanse nodded, but with
New contacts, one lance, approaching from the South! Captain Dupont broadcast, Looks likeI thought they were ConstructionMechs, but theyre armed to the teeth! I thought that was a crane, but its definitely an autocannon! Most of their weapons look like theyre designed to be easily disguised as floodlights or other tools.
Looks like someones been building BattleMechs right under the Clans noses, Hawk sounded bone tired, but his microphones no longer carried the sounds of combat. He must have finished his opponentor opponents, Hanse corrected. They hadnt seen the Sohei in a while.
Leftenant Hawkins, status report, Hanse barked automatically.
Im a little beat up, but Ill
More contacts, Tai-i Himuras Naginata was the best command `Mech in Isorokus battalion, its communications systems were first rate, at least on par with the venerable Cyclops. Hanse recalled that Mahinder Himuras dossier said hed specialized as a communications officer at the Sun Zhang mechwarrior academy. Hed been the first one to punch a signal through the Clans ever-present jamming to call for aid.
Im getting scattered comm signals from the other side of the sea wall. Enemy VTOLs inbound. Theyre broadcasting in the clearits difficult to follow but theyre probably a fast response team!
Well have to take them out, and deny them their first responders. Hanse concluded instantly. He twisted, toggling his external speakers and cranking the volume up enough for the inbound lance to hear. To the lance behind us: if youre here to help, great, form ranks and well help you extract a little revenge. If youre here to help the Clans, he paused, we had no trouble with their real `Mechs. You may want to reconsider.
The newcomers reply was not long in waiting. The enemy machines were ungainly and awkward, resembling the robotic version of teenagers whose arms and feet were slightly too long for the rest of them. They were painted in garish colors, matching common construction equipment, and covered in typical warning labels and reflective triangles indicative of civilian vehicles.
I am, the speakers English was poor but comprehensible. He paused for a moment, perhaps seeking the right words. The next word out of his mouth dripped with palpable venom, the likes of which not even broadcasting over a BattleMech megaphone could disguise, Technician Robert. This is our planet. We are here to fight for it. If you are here to help us liberate it, then we fight alongside you. If you are here to conquer, he trailed off, clapping the `Mechs pincer-like hands together with a resounding clang, then we will drive you from this world along with the Clanners.
Shooting Phase
BattleMaster (Player)
- Torso-twists to threaten hex 1623!
- Fires PPC at Epona Prime #1 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 8, hit Rear (3/18 armor remaining)! TAC!
- Fires PPC at Epona Prime #1 (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Rear (0/18 armor, 0/5 structure remaining)! CfMSD! Vehicle destroyed!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Turret (12/17 armor remaining)!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Rear!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 3 enemy movement = 9): rolled 5, miss!
- Gains 34 heat, sinks 34!
Sagittaire (Player)
- Torso-twists to threaten hex 1019!
- Fires ER PPC at Summoner (3 base + 2 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer = 11): rolled 7, miss!
- Fires Large Pulse Laser at Summoner (3 base + 4 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer - 1 pulse laser = 12): rolled 8, miss!
- Gains 28 heat, sinks 34!
Hatamoto-Chi (Player)
- Torso-twists to threaten hex 1224!
- Fires PPC at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires PPC at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 9, hit Left Torso (0/23 armor, 8/15 structure remaining)! Crit!
- Gains 22 heat, sinks 20!
Mauler (Player)
- Fires ER Large Laser at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 6, hit Right Torso (8/17 structure remaining)! Crit!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 7, hit Right Leg (4/34 armor remaining)! TAC!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 4, miss!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 8, hit Center Torso (8/38 armor remaining)!
- Fires LRM-15 at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 3, miss!
- Fires LRM-15 at Gargoyle (3 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 5): rolled 11, 10 missiles hit Left Torso (16/26 armor remaining), Right Arm (10/26 armor remaining)!
- Gains 25 heat, sinks 22! Overheating!
Hunchback (Player)
- Fires Assault Autocannon at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 10, hit Right Torso (3/23 armor remaining)!
- Fires Medium Laser at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 3, miss!
- Fires Medium Laser at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 7, hit Left Leg (24/29 armor remaining)!
- Fires Medium Laser at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 8, hit Left Torso (3/15 structure remaining)! Crit!
- Fires Medium Laser at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 11, hit Center Torso (21/31 armor remaining)!
- Fires Small Laser at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 7, hit Right Leg (16/29 armor remaining)!
- Gains 23 heat, sinks 24!
Naginata (Player)
- Torso-twists to threaten hex 0628!
- Fires ER PPC at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Fires LRM-15 w/Artemis IV at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 9, 15 missiles hit Right Leg (damage blocked), Right Arm (5/20 armor remaining), Center Torso (16/31 armor remaining)!
- Fires LRM-15 w/Artemis IV at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 11, 15 missiles hit Center Torso (11/31 armor remaining), Left Torso (0/15 structure remaining (Torso destroyed! Arm blown off! Damage transfers to Center Torso! (9/31 armor remaining)), Right Arm (0/20 armor remaining)!
- Fires LRM-15 w/Artemis IV at Ha Otoko (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Gains 32 heat, sinks 30!
JagerMech (Player)
- Fires ER Light Autocannon at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 6, miss!
- Fires ER Light Autocannon at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 12, hit Right Torso (0/23 armor, 13/15 structure remaining)! TAC!
- Fires Light Autocannon at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 6, miss!
- Fires Light Autocannon at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 5, miss!
- Fires Medium Laser at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 2, miss!
- Fires Medium Laser at Ha Otoko (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Center Torso (4/31 armor remaining)!
- Gains 12 heat, sinks 20!
Summoner
- Fires ER Large Laser at Naginata (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 5, miss!
- Fires ER Large Laser at Naginata (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 7, hit Right Leg (14/32 armor remaining)!
- Fires ER Medium Laser at Naginata (3 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 4, miss!
- Fires ER Medium Laser at Naginata (3 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 11, hit Rear Left Torso (3/8 armor remaining)!
- Gains 39 heat, sinks 38!
Ha Otoko
- Fires LRM-20 at JagerMech (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 7): rolled 9, 10 missiles hit Left Leg (24/29 armor remaining), Left Torso (2/22 armor remaining)!
- Fires LRM-20 at JagerMech (3 base + 0 range + 1 movement + 1 enemy movement + 2 minimum range = 7): rolled 6, miss!
- Gains 13 heat, sinks 13!
Gargoyle
- Aims Carefully and Fires ER Large Laser at Maulers Left Torso (3 base + 0 range + 0 movement + 0 enemy movement + 3 targeting computer aimed shot = 6): rolled 8, hit Left Arm (0/15 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (5/19 structure remaining)! Crit!
- Aims Carefully and Fires ER Large Laser at Maulers Left Torso (3 base + 0 range + 0 movement + 0 enemy movement + 3 targeting computer aimed shot = 6): rolled 6, hit Center Torso (3/27 armor remaining)!
- Aims Carefully and Fires ER Small Laser at Maulers Left Torso (3 base + 0 range + 0 movement + 0 enemy movement + 3 targeting computer aimed shot = 6): rolled 6, hit Right Torso (15/18 armor remaining)!
- Gains 26 heat, sinks 32!
Stone Rhino
- Fires Gauss Rifle at building Hex 1621 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (25/40 CF Remaining)! Volatile Chemicals leak from the tank!
- Fires Gauss Rifle at building Hex 1621 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (10/40 CF Remaining)! Volatile Chemicals leak from the tank!
- Fires Large Pulse Laser at building Hex 1621 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (0/40 CF Remaining)! Volatile Chemical tank ruptures!
- Gains 15 heat, sinks 20!
Epona Prime #1
- Fires Medium Pulse Laser at Hatamoto Chi (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 5, hit Left Torso (13/25 armor remaining)!
- Fires Medium Pulse Laser at Hatamoto Chi (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 7, hit Right Leg (damage blocked)!
- Fires Medium Pulse Laser at Hatamoto Chi (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 5, hit Right Arm (19/26 armor remaining)!
- Fires Medium Pulse Laser at Hatamoto Chi (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 9, hit Right Torso (18/25 armor remaining)!
- Fires Streak SRM-4 at Hatamoto Chi (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 12, 4 missiles hit Right Arm (17/26 armor remaining), Center Torso (24/34 armor remaining), Right Torso (16/25 armor remaining), Right Torso (14/25 armor remaining)!
End Phase:
Building Hex 1621
- tank ruptured: rolled 7, volatile chemical tank explodes!
- - 600 tons of Chlorine Trifluoride explodes in hex 1621!
- BattleMaster suffers 10 damage in the explosion to Left Arm (14/28 Armor Remaining), Center Torso (29/41 armor remaining)!
Gargoyle
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Through-armor critical chance in Right Leg: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 actuator damage = 7): rolled 7, succeeds!
Ha Otoko
- Through-armor critical chance in Right Torso: rolled 10, 2 critical hits sustained!
- - LRM-20 ammo hit!
- - - Ha Otoko suffers 60 damage in an Ammunition Explosion (0/15 structure remaining)! Torso destroyed! Right Arm blown off! Pilot Hit! Pilot Hit!
- - - - CASE vents remaining damage harmlessly!
- - Remaining Critical hit transfers to Center Torso
- - - Heat Sink hit!
- Must pass a 3+ Consciousness Test: rolled 9, succeeds!
- Must pass a 5+ Consciousness Test: rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
Mauler (Player)
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - LRM-15 damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!
Physical Combat Phase:
Mauler (Player)
- Kicks Gargoyle (4 base + 0 movement + 0 enemy movement - 2 kick = 2): automatically hit Left Leg (0/17 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (6/38 armor remaining)!
JagerMech
- Kicks Ha Otoko (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 6, hit Center Torso (0/31 armor, 12/21 structure remaining)! Crit!
End Phase:
Ha Otoko
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro hit = 8): rolled 10, succeeds!
Player Status:
Ally? Status:
Opposing Force Status:
Special Rules
Special weapon and minimum range rules are in effect!
Primary Objectives
- Join forces with Isoroku Kurita (Complete)
- Destroy enemy reinforcements (0/8 remaining)!
Secondary Objectives
- Avoid damaging the Luthien Armor Works Facility (13/17 remaining)
- Secure the Monitor Naval Vessels (0/16)
- Protect the Monitor Naval Vessels as they escape (0/16)
Orders Due: Midnight Saturday!
PTN's note: Sorry this update took so long. I really should've had the art for the Donars done two weeks ago, I've just been procrastinating like an idiot.